The Entertainment Software Association has released its Power of Play report, which presents a snapshot of who is playing video games, and why, each astir nan world. There are a batch of absorbing information points present from much than 24,000 respondents, each of whom are older than 16 and play astatine slightest weekly. The doubters who deliberation gaming is conscionable for kids whitethorn beryllium amazed to study that nan mean property of nan respondents is 41 years old, and nan gender divided is astir moreover betwixt men and women.
One of nan astir intriguing aspects to nan study were nan benefits group said they received from playing games. The apical reply was that games offered intelligence stimulation, which 81 percent of nan respondents said. Eighty percent said games provided accent relief, 73 percent said games made them consciousness happier and 64 percent said games connected them pinch different group which helped them consciousness little isolated aliases lonely.

ESA Power of Play 2025
(ESA)
And though having nosy was nan apical logic respondents gave for playing (66 percent), they besides said gaming could amended their skills. Seventy-seven percent said gaming accrued creativity, 76 percent said it improved problem-solving and 74 percent said gaming upped some cognitive skills and teamwork aliases collaboration.
The study besides points to really celebrated mobile gaming still is. Overall, 55 percent of nan respondents said mobile was their favourite gaming platform. Half of nan respondents nether property 35 play connected mobile, and an awesome 61 percent of nan complete 50 gamers besides play connected mobile.
1 month ago
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